Lucas Kane knows the answer to everything.

I’m so disappointed. I actually bothered to get ready, invite a friend and go over to Sim Lim yesterday so that i could say buy a game that might keep me occupied for a while longer should I get bored during this horrible holiday season, and what do I do after that? I finish the game the very next day. This is sad. People should start making longer games.

But make no mistake. Indigo Prophecy was, how shall I put it, awesome. It really lived up to it’s self-proclaimed genre of interactive movie I guess. All the action is realtime, and even “the cutscenes” that fill the action sequences in most other games are directly controlled by you, in a never before seen unique way. Suffice to say you could play the game with just dual analog sticks mostly.

Every single line is voice-acted, every single action is motion-captured, the story is riveting AND far-fetched AND coherent [if a bit rushed towards the end], what more could you ask for? And unlike most other games, you play the protagonist [who starts off murdering someone while in a trance-like possessed state] AND the cops on his case. I don’t suppose there are multiple endings [edit: There are multiple ending, only decided in the last three chapters]…but Indigo Prophecy really gives you this illusion of choice that’s really immersive. For example, let me detail the very first few minutes of gaming.

You snap out of your trance and you’re sitting on the body of a guy you’ve just murdered in a diner restroom. You’ve also carved something on your own wrists and there’s blood all over. There’s a cop having dinner in the diner and you must get out before someone finds you. So you can just run out, all bloody, ignoring the “pleas” to pay the bill OR you can pull the body into an empty cubicle, clean yourself up, go out, foot the bill and leave, OR you can go and try to confess to the police officer, OR you can hide the body, dispose of the knife, clean yourself up, go out, finish your dinner, pay the bill and walk out like nothing happened before someone uses the restroom. Depending on what you do, or don’t, the cops you control in a while will use these as clues. Forgot to dispose of the knife? The fingerprints will haunt you later. Didn’t pay the bill and created a commotion, the diner lady can identify you better in a composite image. Accidentally left the book of yours at the table and ran away, a bookmark with your company particulars will help the cops to track you down. Cool eh?

Yeah sooner of later, the list of choices will funnel down to one, but the journey’s fun while it lasts. Trust me. And the bit about being far-fetched, it’s nothing that wouldn’t seem out of place in a Stephen King novel [it’s not by him though, it’s a guy called David Cage], so who’s complaining? And there are more than a couple of “what the…?” moments when something you least expect happens. Like the cops suddenly charge into Lucas’s home [you control this] and find Satanic markings on the floor complete with lighted candles, even though you just left the room an hour before, in pretty normal conditions. And just when you think it’s some occult vibe in the story, you play Lucas as a boy, in an unknown military base, where his parents are scientists and you get the feeling you’re watching Roswell…well I won’t spoil it for you. Maybe I’ve said too much already.

If you think games are for kids, and only movies classify as modern art, check out Indigo Prophecy.


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